Rogers dismissed the suit on Thursday on grounds that the plaintiffs hadn’t shown that they had purchased any of the apps in question. A lawyer confirmed that the claimants plan to re-file.
The suit was originally filed in 2011 and accused Apple of attempting to create a monopoly by creating an ecosystem where apps were only available to download from the App Store/
The lawsuit also claimed that, with Apple charging developers 30% on each sale, app prices were inflated to the point where there were no realistic alternatives for consumers.
The new policies, detailed on Apple’s developer portal, limits the collection of personal data when it comes to apps for kids and young children without parental agreement.
This now extends to the collection of photos, videos, and audio. Apple already had a limitation on name, address, and telephone number that remains in place, but the update expands the scope of “personal information.”
(App discovery and monetization will be among the key topics of discussion at the upcoming Tablet Ecosystem conference coming to New York on November 13, 2013).
As MacRumors reports, the changes are designed so that Apple complies with the U.S. government’s recently-expanded Children’s Online Privacy Protection Act (COPPA), which stipulates that apps must not collect personal data from children under 13 years old without ‘verifiable parental consent’.
Apple has gone one step further in this by detailing that developers must not collect photos, videos or audio from an underage user. The App Review Guidelines also ask developers to not allow [...]
The report, which is entitled Future App Stores: Discovery, Monetisation & Ecosystem Analysis 2013-2018, states that games will account for 40% of all downloads by 2017 and expects this trend to see app stores improve “stickiness” by developing social functions for gameplay.
If that is good news for gaming app developers however, non-gaming folk will be alarmed to read that Juniper Research expects most downloads to be for free apps in four years’ time.
Indeed, the researcher claims that just 5% of consumers will pay for smartphone and tablet apps, which is even less than the 6.1% of consumers who profess to do so in 2013.
(App discovery and [...]
A special website was set up as a result of a class action lawsuit filed against Apple in 2011 by parents upset their children unknowingly spent money on in-app purchases on iOS devices.
As a result of the the lawsuit, Apple put new restrictions on when users have to input passwords for in-app purchases, but Apple still has to pay out money to those whose children bought virtual goods without their knowledge.
Apple will likely pay $100 million to those affected, according to The Mac Observer.
There is no list to refer to so parents have to search for the games their children bought content in before applying for the refund. Searching reveals that popular games [...]
Wimbledon’s All England Lawn Tennis Club (AELTC) has released a new free app for the iPad that lets you navigate around the grounds via a photographic map, zoom in on specific courts and get updates on the state of play.
The app also lets you set up alerts to find out how your favorite players is doing.
“If you can’t come to Wimbledon, we want to try to make it the next best experience,” AELTC Commercial Director Mick Desmond told Reuters.
“We try to position Wimbledon as tennis in an English garden, but at the same time we want to be at the cutting edge of innovation.”
Wimbledon sponsor IBM also offers [...]
The recently launched workout app features Atlanta Falcons tight end Tony Gonzalez,. The latest financing round was led by Trinity Ventures and follows an earlier investment by Google Ventures.
FitStar’s first app features video of Gonzalez leading users through several dozen exercises that can all be done without the assistance of any equipment. The app also responds to the user and customizes the difficulty of the exercises based on their fitness level.
(Venture capital and fund raising for apps will be a key topic of discussion at the upcoming Tablet Ecosystem conference in San Francisco on September 12).
Waze, which builds itself as the fastest-growing, community-based traffic and navigation app, uses crowd-sourcing (tips from drivers) to figure out where traffic jams are to give riders the quickest route to get where they want to go.
Tony Cripps, principal analyst at Ovum said the acquisition is more than just an addition to Google’s portfolio.
“Waze also has the benefit of being somewhat popular in the Apple ecosystem and of having a strong community element to it, something Google still struggles with,” said Cripps.
"Leveraged sensibly this functionality could well strengthen Google’s broader social strategy in terms of [...]
Of course there have been many high profile duds along the way (e.g. Facebook), so it’s not like getting in early is a guarantee of success. But now a new fantasy trading community called Wall Street Magnate (WSM) let’s you try your hand at investing with no risk.
The site uses real-world financial information to offer a realistic online experience of using current data from all of the major US Stock Exchanges. There’s also a social component so you can compare your performance to other players, boast about a big score and track what your friends are investing in.
“Tablets are a major priority for us,” Lewis Schlossberg, cofounder of [...]
Video discovery app ShowYou is now offering content creators a way to more easily monetize their video streams within their apps.
Instead of a bunch of videos you like that people can view individually, everything you share is now part of a channel that ShowYou users can sit back and enjoy like a television network.
The company is also launching the ShowYou Channel Platform, which lets anyone monetize channels made up of their own content. ShowYou is offering its platform as a software-as-a-service, so you’ll pay a monthly fee as well as additional fees depending on viewer numbers.
That's different than the revenue-share model of [...]